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It is impossible to have a perfect game of Starcraft. It's possible to have a perfect round in Counterstrike. Achievements are a nice way to enforce that, but they also have their flaws. So its good thing to think about presenting Different Challenges as Equal and get players to do them. Especially if it only has one right answer, that would be pretty linear. And you can consider patches and "The Meta" as a way of exploring the possibility space over time.įurthermore if you customize the challenge and objective at the game start, as well as score and achievements, you can do that yourself on what parts become valid.īut the problem with that is the idea of the Highest Difficulty is what is considered "The Real Game", so that will limit what parts are valid and what you can explore.
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This is also the reason why in a competitive game when there is a new patch changes the balance of things why it changes the "Meta", some parts of the possibly space become valid while other parts stop being valid. The Challenge and what is Valid are interdependent, the easier the challenge the more parts that can be valid but also the likelihood to find local maximum which prevents exploration and thus what is valid possibility space, the solution has already been found so no need for more. Once you have a proper Challenge the possibility space that meets that Challenge is what is considered "Valid" and the definition of "Depth". If the AI is dumb and is easily defeated the possibility space that explored is shallow since that is all you need, no need to learn the more intricate mechanics. Possibility Space is the whole Game State at any moment that is possible, if you have no Agency and Actions that Possibly Space gets cut, if you have no Consequences and Systems that govern those Consequences again the possibility space gets cut.Ĭhallenge is about forcing you to explore that possibility space, if you enter a local maximum and dominat strategy there is no reason to explore further. Is what you Do help with your objectives? Most of the time they are useless.ĭepth has an objective definition and is related to Possibility Space and how it is shaped. Is there a proper Challenge and Consequence to what you Do? Most of the time there isn't. Most boardgames with randomness, and all 4X games, have to account for the possible combinations of an entire game's worth of RNG, multiplicatively.Ĭan you Do Something? Most of the time you can't. Sure, you don't need to account for every single one of them to play a decent game - but you do if you want to solve poker.Īnd poker is lightweight, because you shuffle the deck after each hand, so you don't have to account for the probabilities of future hands.
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But 4X games do have hidden information.) If you had to play with open hands, then you'd only have to worry about the 3 community cards, a mere 103,776 combinations. (Note that some of the possibilities come from playing with hidden information, not randomness alone. Possible combinations, if my math is right. Your betting decisions have to account for the 2 cards your opponent was dealt + the 3 community cards yet to be seen, all drawn from the remaining 48 cards in the deck. On the first round you've seen four cards (your hand + 2 community cards).
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Every time a card is drawn, the number of possibilities is multiplied by the number of cards left in the deck. Say you're playing 2-player Texas hold 'em poker. It makes the probability tree grow extremely quickly.